![]() ![]() More details about game development plans and roadmap. #Voxel tycoon roadmap updateWhile I am working on a big Alpha3 update, a minor update for Alpha2. ![]() but that was using voxels and some clever raycasting techniques to convert those voxels into 1:1 iso pixel art at 60fps/1080p. I do like the game and I expect I will recommend it to virtually everyone in the future. CoffeeBiz tycoon is a mix of entrepreneurship fun and complicated business simulation. The content is really light right now and so are the features, here is their roadmap, as you can see they lack many basics like graphs for financials/transport stats, but those will come in the future. This game most reminds me of Rise of Industry, but Voxel Tycoon seems like it wants to focus on the transport aspect more than Rise of Industry. A challenging business simulation game with everything cargo delivery can require. The game is unique combination of realistic graphics combined with an isometric construction mode and board-like game rules. As time progresses you can research factories which will let you create manufactured goods for new stores that spawn, or in nearby regions with purchasable access. The goal is to build your own transport imperium on a procedurally generated map. ![]() You harvest the resources by building the mining buildings, then create a transport network to bring goods to the towns. You're presented with towns with passengers and stores that sell goods along with raw resource harvest nodes outside of the towns. It's primarily a transport tycoon game with added ability to build factories. I'm playing it right now and according to Steam I've played for 13 hours, no it's not like Factorio. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |